Personnel GeneratorNPC Generator
Quick stat blocks in the book's NPC format (p.155–157): attributes, health, skills, at most one talent, gear, plus a look, a trait and a goal. Stress and consumables are not tracked for NPCs.
Roll a whole character, or lock the parts you want to keep and roll the rest. The life path gives every PC an origin, an upbringing and a career record. Every die is listed in the log. Edit any field afterwards; the checks update as you type.
Saves every NPC panel shown below.
You'll be asked to confirm before anything is saved. Image and PDF use the current palette and light or dark mode; lock toggles and card buttons are left out. PDF pages are images of the sheets, so the text isn't selectable. Use the text file for that.
Synthetic glitch and damage tables (D10, house rules)
Glitch
Damage
These cover faults a synthetic already has when the PCs meet it. When a synthetic drops to zero Health, use the core D6 Android Critical System Damage table (p.77). On a damage roll of 10, roll again for a second fault.
| Weapons | Modifier | Damage | Range | Ammo | Weight |
|---|
Gear | Air / Power | Weight | |
|---|---|---|---|
| Career record | Performance | Talent gained | Gear gained | Pay | |
|---|---|---|---|---|---|
Rules check
The Gear lock keeps weapons, armour, gear and tiny items together. Core stats come from chapter 5 (pp.82–98). † marks 1.0 supplement gear converted with the p.308 tables (body armour bands; ammo 1 revolver, 2 pistol, 3 rifle, 4 heavy). A range written "–/M" means the 1.0 book gave only a maximum. ‡ marks a quantity the book doesn't state. A = air supply, P = power supply. Two reloads weigh ½. Items marked "no stats in book" use the p.28 fallback. Packs add 2 to your load limit.
