House Mortimer

Der H: "Well, I don't think I have enough projects going on right now....lets start another!"

Sit down children and let me tell you a story about House Mortimer...


A long time ago there was an issue of White Dwarf (#126 to be precise) which brought up the story of the Imperial Knight Houses (I'd recommend you read it dear listener!)


The rules are interesting, the fluff is great, and the focus on Eldar Knights is something different from the current Knight range!

They also included some colour schemes, including an interesting addition...


No fluff was given for House Mortimer, just a garish colour scheme...

The yellow and purple scheme is...interesting...and the intensity of the colours does make one feel a little off.

Of great interest is the house crest...


Clearly this is a Tyranid bioform, it looks almost as though it is pregnant, and the colour gives it away as a genestealer. The same issue of White Dwarf includes the release of the Genestealer expansion for Space Hulk v1.


So, why am I telling you all of this? Well, I have decided that our lost friends in House Mortimer need a bit more publicity. I have scores of old Tyranids from my childhood collection, a new set of Genestealer cultists from the Deathwatch Overkill box, and with Forgebane around the corner I have decided to merge them into one.

The setting will include me love of Red Scorpions, Deathwatch, Inquisitors, Knights, Genestealer cults and the Tyranids. I'm aiming for an Anphelion project esque vibe.

Imperial Forces:

Inquisitor [REDACTED] (i.e. TBC) with retinue

Red Scorpions - Terminators of the 1st Company

Deathwatch - Kill team under Captain [REDACTED] (i.e. also tbc!)

Possible Astra Militarum support - TBC

House Mortimer:

Knight House Mortimer

Imperial/Mechnicum/Cult populace - Mixed Militarum/PDF/Mechanicum and civil populace

Tyranids - splinter aspect of Hive Fleet Leviathan

The Fluff:

The Industrial/Mining world of Osterion II was long lost to the Imperium, and only rediscovered by a Mechanicum explorator fleet in early M31 (roughly 002.M31).

The system contains 3 planets, Osterion I is a dead world and Osterion III is a gas giant surrounded by a number of moons. Osterion II is a dry, hot world, rich in minerals and ore. It was discovered during the early days of the Imperium, but never developed more than a mining outpost. During the age of strife the world received survivors of a lost colony fleet, and slowly grew in its isolation. It is at this time, that House Mortimer was formed.

By the time of its discovery in M31, Forge World Gryphonne was by far the leading Mechanicum strong hold in the sector, and House Mortimer quickly bowed to its superiority. Mortimer remained loyal throughout the Horus Heresy, and was able to remain relatively unscathed owing to the remote location and limited strategic value of the system. House Mortimer Knights were seen throughout the Scouring and the millennia that followed...

More fluff to follow in the coming weeks, but for now, behold the glorious emergence of House Mortimer...

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