So, why am I telling you all of this? Well, I have decided that our lost friends in House Mortimer need a bit more publicity. I have scores of old Tyranids from my childhood collection, a new set of Genestealer cultists from the Deathwatch Overkill box, and with Forgebane around the corner I have decided to merge them into one.
The setting will include me love of Red Scorpions, Deathwatch, Inquisitors, Knights, Genestealer cults and the Tyranids. I'm aiming for an Anphelion project esque vibe.
Inquisitor [REDACTED] (i.e. TBC) with retinue
Red Scorpions - Terminators of the 1st Company
Deathwatch - Kill team under Captain [REDACTED] (i.e. also tbc!)
Possible Astra Militarum support - TBC
Knight House Mortimer
Imperial/Mechnicum/Cult populace - Mixed Militarum/PDF/Mechanicum and civil populace
Tyranids - splinter aspect of Hive Fleet Leviathan
The Industrial/Mining world of Osterion II was long lost to the Imperium, and only rediscovered by a Mechanicum explorator fleet in early M31 (roughly 002.M31).
The system contains 3 planets, Osterion I is a dead world and Osterion III is a gas giant surrounded by a number of moons. Osterion II is a dry, hot world, rich in minerals and ore. It was discovered during the early days of the Imperium, but never developed more than a mining outpost. During the age of strife the world received survivors of a lost colony fleet, and slowly grew in its isolation. It is at this time, that House Mortimer was formed.
By the time of its discovery in M31, Forge World Gryphonne was by far the leading Mechanicum strong hold in the sector, and House Mortimer quickly bowed to its superiority. Mortimer remained loyal throughout the Horus Heresy, and was able to remain relatively unscathed owing to the remote location and limited strategic value of the system. House Mortimer Knights were seen throughout the Scouring and the millennia that followed...
More fluff to follow in the coming weeks, but for now, behold the glorious emergence of House Mortimer...