If there’s one thing playing games in a 30k environment has taught me, it’s that the bodies of the noble Astartes are but grist for the mill of the heresy, and no matter how superhuman they may be against humans or Xenos, the Iron Hands have the right of it…the flesh is weak!
Join me as I dive into the world of servos and plastek brain wafer-chips to bring you big stompy robots…
(Der H: So you bought a Mechanicus T-shirt and realised you should probably start all those robots you’ve been hoarding….)
Now I know what you’re thinking. Handro, Mechanicum are a bit…well, good, aren’t they? Yes, yes they are. You’ve grasped the practicalities of playing Mechanicum straight away! But obviously here at The Hobby Butterflies we like to think that fluff is equally if not more important and the lore behind the Mechanicum is some of the richest and most evocative of the 30/40k universe. Plus if you can think of something cooler than the line of Mechanicum models I’d like to know about it.
So we felt it was about time we had something 30K non-Astartes on the blog. We will both be churning out Mech and Imperial Militia forces over the coming months. (Der H: If we can find them in our piles of shame, that is!)
The initial plan is to complete a 1000 points Allies list for the upcoming return to Melos. So a Magos, 4 Castellax and the Thanatar need to be completed alongside a 3-strong unit of Vorax to accompany a Praevian consul. Plenty to be getting on with, but after that I fully expect to start requisitioning bigger, stompier robots from the forges of…y’know, I should actually get some fluff brewing…and from there, a long, slow descent into robotic madness…
Thought for the day: The flesh is weak, duh.