BFG

Battlefleet Gothic - Emperors Children - Summary

It dawns on me that, some time ago, I started chatting about BFG ships! Behold! My glorious IIIrd Legion fleet in all its glory!

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This is my complete (for now...) fleet. As you can tell, I quite like this fleet! It comes together nicely, has a good range of ships, and feels mixed and exciting. There are a few, fluff wise, older designs to fit with the heresy era, as well as several of the armoured prow sporting ships that, although initially post-heresy designs, have now been re-conned into the heresy era canon.

I hope the few BFG posts I managed to pump out last year have given you some inspiration for BFG. It is a game we both really enjoy and which has stood the test of time. You never know, it might even get a re-boot!

Stay tuned over the next few months to see my Eldar fleet progress, my Alpha Legion fleet appear, and to see more of Brother Handro's Imperial fleet close up!

Battlefleet Gothic - Emperors Children Escorts

Time to look at some Emperors Children Escorts (Der H: "no, not like that...")

Escorts get mixed reviews in the BFG community. Some people love them, some thing they're a waste of points vs cruisers and ordinance. I like them a lot, not necessarily in game terms where they can be quite weak and ineffective if not properly supported/deployed en masse , but in terms of imagery and to build a cohesive looking fleet.

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You might be able to tell that I really quite like firestorms! I had an eBay binge several years ago and got hold of loads of firestorms, some sword class escorts, and some cobra class destroyers. The Swords and the Cobras ended up supporting Brother Handro's fleet, but the Firestorms, they're mine!

Firestorms have a prow lance and a front/left/right strength 2 weapon battery. On their own...quite weak, but when massed together in a squadron they really pack a punch. 9 together can put strength 18 weapon battery salvos and 9 lance shots into a target and that really helps on that pesky gunnery table. The issue, of course, is that fewer swords can put out a lot more WB hurt than these guys, and I am notorious for failing to do anything with lances....this is a problem later.....

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My next group of escorts gives away my secret love - the Voss pattern prow! These little guys were snapped up with their bigger brother shortly before G'dubs stole away their BFG line for good. The Falchions are a nice little escort, 3 front/left/right weapons batteries a piece and a prow torpedo to boot. Another example of good en masse, but three torpedoes doesn't strike much fear, and the swords can often mop them up in similar numbers. More on these little fella's another time.

Brother Handro will show off his Cobra and Sword escorts in due course, but for now, watch this space for an overview of my favourite prow, the Voss pattern!

Der H

Battlefleet Gothic - Emperors Children - Cruisers

Welcome to the first of a series of articles looking at my BFG Emperors Children fleet in more detail.

I managed to pick ups. boxed game of BFG, minus some of the ships, a number of years ago from eBay. The box was a little tatty, but inside were all of the counters. Brother Handro came to the rescue with some plastic cruisers, some more fleet roster cards, and some weapon sprues, and before long we had ourselves our starting fleets.

Back in those days (Brother Handro: "did you really just say that...") you could buy ships from GW still, albeit from a limited range. Having just started work, and desperately trying to clear an overdraft, I didn't dive in with as much as I (in hind sight) should have done (Der H: "look at how much fleets used to cost" [shows picture of BFG magazine sales page] Brother Handro: {quiet sobbing}).

To start off, lets look at some basic ships from my fleet...

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The eagle eyed/keen/interested of you might recognise this as a dictator class cruiser. This is the Gloria Tertio. She is the first cruiser I fielded in a battle, and has seen multiple combats since. Ordinance mixed with weapons batteries make her a good all-rounder, but occasionally lacking the heavy hitting of a pure line ship.

The background for the dictator lists the ship as being originally based on the versatile Luna pattern cruiser, with lance bays replaced with launch bays. This modification was later used more frequently to produce the Dictator class which, unlike the Luna, tended to operate as a fleet support vessel.

The Gloria Tertio acted in this way to support the strike cruisers in her first engagement in our Grandia campaign, and her ordinance proved invaluable. One of the things I enjoy in BFG is the ship upgrades system. Following her first engagement Gloria Tertio rolled well and was refitted with a reinforced hull. This increased her hit points by 25%, from 8 to 10, and reduced her speed by 5cm. She now operates as a slightly slower, but formidable fleet support cruiser, pumping out torpedoes, attack craft and supporting the rest of the fleet.

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This ship, a standard Tyrant class cruiser has, to date, not seen battle. A pretty standard stat line, but in addition to the 6 strength 30cm weapons battery, she also carries a 4 strength 45cm weapons battery. At close range I hope she will be able too pack a serious punch and provide support and protection for the Dictator class.

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This ship, also untested, is strictly speaking a Hades class heavy cruiser (denoted by the dorsal lance batteries. She can be used as such, or can represent either a Murder or a Carnage class cruiser. The joy of the chaos fleet is the flexibility they can provide. Whilst they struggle with charging head long into battle, they excel at manouvreability, long range fire and speed. The Murder and Carnage differ only in the arrangement of their guns. The Murder packing 45cm strength 10 weapons batteries with some prow lances, and the Carnage 45cm strength 6 and 60cm strength 4, giving a longer arm, but less punch at that distance. Of course, closing to 45cm gives you that punch back, and coupled with a prow Front/left/right strength 6 weapons battery which can reach to 60cm also, if anything it can out gun the Murder and even the Hades in terms of Weapons battery output. A well positioned Carnage class can easily spell doom for most ships it encounters.

Next time we'll go through my escorts, and hint at my favourite prow!

Der H

Battlefleet Gothic - How we started!

(Der H: "You know what?.....I love Battlefleet Gothic!")

(Brother Handro: "That's right...you tell me most days....")

(Der H: "No, but like....really LOVE it!")

This month, we will be running a series of articles on Battlefleet Gothic!

It is true...whilst I claim to have been tempted back to war gaming by the lure of Space hulk (Brother Handro: "Did you actually ever FINISH any of that box you bought.....?") I rapidly bought into the idea of playing BFG.

A quick Ebay search gave me my starter box, an of course Brother Handro's magic cupboard of doom yielded more and more goodies. Back in 2012, GDubs still sold some BFG, albeit limited, and I caved in and bought some of my favourite ships (Wait for my Voss Pattern blog post in a few weeks!). We cobbled together a narrative to link in with our narrative campaign, The Siege of Grandia (we'll get to that one day honest!), and we got to work building our fleets!

Our first battle was slow, to put it bluntly. Never having played before It did take some time to get our heads around it. We're both fans of the Age of Sail, and the idea that a broadside to broadside was less accurate than shooting at a closing ship (i.e. narrower target) was a little jarring at first. (Brother Handro: "And forgetting to brace....don't forget that!").

Our first game placed my Strike Cruiser, Dictator class cruiser, Enforcer and 6 Falchions against Brother Handro's Imperial fleet. We played a good old convoy assault style mission.

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I deployed in a line, because why not! Brother Handro is sporting a number of converted ship designs (Der H: "They might just feature in an upcoming blog post!") and, currently, trying to make transports go faster than the Imperial fleet ships!

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Here you can see a number of paint schemes, with two converted heavy transports on the right, three Armed freighters/escort carriers/Q-Ships (Grey) and four standard freighters.

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Handro's escorts sweep in to intercept. We really enjoy the movement system, and the role of ordnance (Der H: "especially with no Tau players....<Stares at Handro>") with its area denial role is really something.

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The satisfaction when you can really hit some escorts hard...

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...and the pain when one of your ships gets hit again, and again, and again....but more on the fateful Milunia later....

I've kept Brother Handro's ships out of this post for now....that will come later!

Keep your eyes peeled for more coverage of our experience of BFG over the coming weeks including articles on:

- My Emperors Children fleet

- Brother Handro's Imperial fleet

- My scratch builds

- My Eldar fleet

- My, as yet, unfinished ships (CLANG!)

- Coverage of some of the old Warp Rift and BFG magazine articles

- BFG Terrain

- Some how-to's for conversions

 

Der H